wip stuff

Trying something a bit different for a change, messing around with UE4 and some blockouts:

just random scifi stuff:

Going to try to get better at posting all my little WIP things, maybe that will help me finish some personal stuff :P 

Until next time!


A few moar ships

Been going through and doing some more ships. The ones I am sorta happy with. This is building up to something in 3D. Also have been doing quite a bit of python at work, so expect some random maya/modo python posts in the future...


Vertex 2 is out!

My friends and I released our second ebook in the Vertex series! It took a while with work and other things, but so far has been pretty successful!


Spacey Doodles

Watched Treasure Planet and decided I wanted to draw some stuff. Just scrappy silhouettes and they got a bit spacey. I don't know what I am doing :)

Update after many moons of nothing...

So I haven't updated this thing in a while, busy with work and such. Lots has happened. Got a new job, moved to Sweden, etc. Starting to push out some more content now, but should probably throw in a catch up post. Here we go:

Hey I am working on a game! Working at Ubisoft Massive on The Division:

Last two finished scenes from UDK (These are pretty old):

Scifi Hallway of doom:

FEMA Boss room from a Deus Ex concept:

Random WIP Hallway from an abandoned Porcelain Factory, probably abandoned the project as well o.O:


Finished with the High, I think...

I am more or less finished with my high poly. I have the detail I want and the rest of the micro stuff I will add during the texture process if I think it needs some more love. here be the image:


Holo thingy...

So this will be a place to post my WIP images. Crunch time right now pretty much has me working 12-15 hours a day, so the amount of modeling I get done is minimal. It makes me sad, but I try to do at least a little bit a day to keep the rust off.

Here is a quick render of my last High Poly shot. No real direction here, no planning (I fail I know), so I am about to head into the detail phase. The major forms are blocked out now it is time to finish this off then move to baking and texturing.

Some things that I want to change:
redo the pieces with the "wut?" text pointing to them. They are too smooth and don't really fit with the rest of the piece. A buddy sparked a cool idea where I sort of create a cage of mirror like objects that are used to bounce the light around and create the holo image in the middle. I will try some stuff and see what I can come up with. I am really really liking sub-d modeling though. Learning new tricks and using tools in ways I had not thought of before. More soon, work permitting :(